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回顧2019年游戲行業20個事件
2020-01-06 00:07  www.serii.cn

  2019年,我們有過遺憾和不甘,也收獲過歡樂和感動,依然為做出一款能驚喜的新品日夜奮斗,仍然對未來抱著無限的憧憬,本文回首過去一年經歷的大小事件,會有多少能引起你的共鳴?

In 2019, we have regret and unwilling, but also harvest joy and moved, still to make a surprise new product day and night struggle, still have an infinite vision for the future, this article looks back on the past year experience of the size of events, how many will resonate with you?

  1月4日,巨鳥多多工作室在《DOTA2》的游廊板塊上線了以《刀塔自走棋》為名的模組游戲,此后掀起了“自走棋”在2019年的熱度,更是吸引了V社、騰訊、網易、以及各中小廠商先后入局,讓包括《LOL》、《王者榮耀》、《陰陽師》在內的多款游戲相繼推出自己的自走棋模式。

On January 4, the Big Bird Studio launched a modular game in the name of \"Knife Tower Self-Going Chess\" in the DoTA2's arcade section, and then set off the \"Self-Going Chess\" heat in 2019, which has attracted V Society, Tencent, Tencent, NetEase and small and medium-sized manufacturers to bring in a number of games including \"LOL,\" Honor of Kings,\" and\" Onmy Master \".

  AVG游戲《隱形守護者》1月在Steam上線,憑借邏輯縝密的劇本故事與新穎的互動形式,成功創造了新的風口。3月起,廠商加速入局,騰訊視頻、愛奇藝,B站等先后發布互動視頻制作標準,中國AVG正式進入工業化生產階段。在內容邊界感越來越模糊的情況下,未來內容形態互相之間的轉化將會越來越流暢。

The AVG game,\" The Invisible Keeper,\" went online at Steam in January, successfully creating new outlets with logically rigorous scripted stories and novel forms of interaction. Since march, manufacturers have accelerated into the bureau, tencent video, iqiyi, b stations have issued interactive video production standards, china avg formally entered the stage of industrial production. In the case of more and more vague sense of content boundary, the transformation of content form between each other will become more and more smooth in the future.

  2月5日,中國游戲界沉浸在春節喜悅中的這一天,海外市場被EA發行的《Apex英雄》席卷。《Apex英雄》上線8小時玩家破百萬,一周達到2500萬,是玩家人數增長最快的游戲之一。然而,巔峰過后是低谷,受游戲內容更新慢、外掛等問題影響,《Apex英雄》的走向多少令人唏噓。

On February 5, the Chinese gaming world immersed itself in the joy of the Spring Festival, overseas markets were swept by EA's release of \"Apex Heroes.\" One of the fastest-growing players is Apex Heroes, which breaks millions in eight hours and reaches 25 million a week. However, after the peak is the trough, affected by the game content update slow, hang-out and other issues,\" Apex Hero \"how much to go.

  2月18日,抖音開辟小游戲入口,并推出該平臺第一款游戲《音躍球球》。到了3月份,字節跳動分別收購兩家游戲研發商——上海墨鹍以及上海上禾網絡。12月,字節跳動全資收購AI游戲技術研發商北京深極智能。作為流量渠道方,字節跳動對游戲行業的布局或將為現有的游戲格局帶來新的洗牌效應。

On february 18th twitter opened up the entrance to the mini-game and launched the platform's first game, the sonic ball. By March, byte beats had bought two separate game developers - Shanghai Mo-Rag and Shanghai's Shanghe network. In december, byte beat bought ai game technology r