In 2019, we have regret and unwilling, but also harvest joy and moved, still to make a surprise new product day and night struggle, still have an infinite vision for the future, this article looks back on the past year experience of the size of events, how many will resonate with you?
On January 4, the Big Bird Studio launched a modular game in the name of \"Knife Tower Self-Going Chess\" in the DoTA2's arcade section, and then set off the \"Self-Going Chess\" heat in 2019, which has attracted V Society, Tencent, Tencent, NetEase and small and medium-sized manufacturers to bring in a number of games including \"LOL,\" Honor of Kings,\" and\" Onmy Master \".
The AVG game,\" The Invisible Keeper,\" went online at Steam in January, successfully creating new outlets with logically rigorous scripted stories and novel forms of interaction. Since march, manufacturers have accelerated into the bureau, tencent video, iqiyi, b stations have issued interactive video production standards, china avg formally entered the stage of industrial production. In the case of more and more vague sense of content boundary, the transformation of content form between each other will become more and more smooth in the future.
On February 5, the Chinese gaming world immersed itself in the joy of the Spring Festival, overseas markets were swept by EA's release of \"Apex Heroes.\" One of the fastest-growing players is Apex Heroes, which breaks millions in eight hours and reaches 25 million a week. However, after the peak is the trough, affected by the game content update slow, hang-out and other issues,\" Apex Hero \"how much to go.
On february 18th twitter opened up the entrance to the mini-game and launched the platform's first game, the sonic ball. By March, byte beats had bought two separate game developers - Shanghai Mo-Rag and Shanghai's Shanghe network. In december, byte beat bought ai game technology r